“Primary "School teachers report low levels of confidence in using computers and digital devices”

Research by Ulster University has shown that Primary Schools teachers have reported low levels of confidence when using computers and digital devices. The report “Digital Education in Primary Schools” authored by Professor Linda Clarke  shows that just 57% of Teachers participating in the study reported that they felt fairly confident when using computers and digital devices.  A further 10% reporting that they felt threatened by the thought of using a digital device.   The report is to be launched by the NI Commissioner for Children and Young People,  Koulla Yiasouma on Thursday the 16th of January at the Ormeau Baths Innovation Hub at an event hosted by both Future Screens NI and Northern Ireland Screen, organisations which are at the cutting edge of rapid advances in digital technology. 

The recommendations within the report point towards the need for greater investment in, and a more strategic approach to Digital Education. Northern Ireland is the only region within the UK without a Digital Strategy. The last long-term development plan and ICT framework for ICT policy was set out by the government over two decades ago, namely: the ‘Strategy for Education Technology in Northern Ireland’.

Speaking in advance of the launch of the report Professor Linda Clarke, Research Director-Education at  Ulster University said:

“The Digital Education in Primary Schools Baseline report shows a decline in teachers confidence when using computers and digital devices.  It is essential that this is reversed and that Digital Education is properly resourced and prioritised.

The New Decade, New Approach document and the establishment of New Northern Ireland Executive has generated an as yet unmet opportunity to prioritise Digital Education, Digital Skills and the use of New and Emerging Technologies within Schools.  Therefore I am calling on the New Northern Ireland Executive to commit to addressing current deficits in digital education by investing in digital skills and to work together to produce a Digital Strategy which ensures that digital literacy has the same level of priority as numeracy and literacy.   We have gathered key stakeholders together to commence the process of joint working and planning in order to kick start a more coordinated approach to Digital Education and Digital Skills”

Speaking in advance of the launch, the NI Commissioner for Children and Young People, Koulla Yiasouma said:

“Today’s generation of children and young people is the first to have truly grown up in the digital world. As adults we have a responsibility to ensure that they are protected from harm in this space and that they are fully equipped to harness its many opportunities.”

“This report reflects many of the areas that must be addressed within the education system including supporting our teachers to educate and support our children as well as having a curriculum that is fit for the 21st century.”

Speaking in advance of the launch, Sara Long, CEO of the Education Authority said:

“EA has an ambitious vision to inspire, support and challenge all our children and young people to be the best that they can be. We are challenging ourselves to lead by example in the use of technology and digital to deliver excellent education support services that enable better outcomes for children. I welcome the “Digital in Education in Primary Schools Report” as a valuable resource to further inform our planning in this area.”

Executive Report Summary

Full Report

Future Screens NI is running a free workshop on storytelling in the interactive sector, Saturday 30th November from 2-5pm in the Seamus Heaney Centre, Queens University

Future Screens NI is running a free workshop on storytelling in the interactive sector (VR/AR/Gaming). Super Story World will take place on Saturday 30th November from 2-5pm in the Seamus Heaney Centre, Queens University and will be lead by author, Stephen Sexton.

In this workshop, you will analyse video games’ relationship to narrative, and the ways in which concepts of narrative might be used to invigorate and transform games. The discussion will consider relationships of text and image as well as plot, character and perspective as well as the potential of the video game to tell new and uniquely realised stories.

The workshop is open to anyone with a professional background in gaming and has limited spaces so attendance will be on a first come first serve basis. Please RSVP to r.brown@qub.ac.uk

https://www.northernirelandscreen.co.uk/news/futurescreens-ni-host-free-storytelling-workshop-interactive-sector/

Northern Ireland’s leading video game development company commits to a four-day working week to maximise creativity and employee wellbeing

The video game industry made headlines earlier this year when it was exposed that a number of globally-leading companies had been pushing their development teams to work upwards of 100-hour weeks to meet publishing deadlines.

The backlash that followed revealed that, despite the idea that working in video games is considered a ‘dream job’, this level of pressure is commonplace in the industry. High-pressure unpaid overtime, known as ‘crunch’, is a common practice that companies demand of their employees to hit near-impossible production deadlines. Demands on employees are generally so stressful that anyone in the industry longer than 5 years is considered to be a ‘veteran’.

Northern Ireland game development company Italic Pig are making a radical move in the opposite direction, by adopting a four-day work week.

“Creativity is not something that can be forced, and it’s ridiculous to think that perpetual stress, crunch, and lack of sleep won’t have an impact on the quality of that creativity,” says Kevin Beimers, CEO of Italic Pig.

“I’ve worked in enough studios where magical schedules are conjured up from a basic formula of ‘work to be done divided by time to do it’, no matter how impossible the workload may be. This formula inevitably results in employees being forced to work nights and weekends for months at a time, with the blame being put on them when these impossible deadlines aren’t being hit.”

“In my experience, the best creative output comes when stress is low, energy is high, health is good, and the work environment is positively charged. Now that I run my own creative company, that’s what we’re aiming for here.”

The company has always put a high priority on the mental and physical health of its team both inside and outside of the workplace - skills development, employee perks packages, random talent challenges and internal health & fitness competitions - but the four-day work week is their most radical decision yet.

“The four-day week actually started off as a cost saving measure,” explains Kevin, “Finding funding for creative development is always a lengthy and unpredictable process. Having assembled a kick-ass team of top talent, I was loath to lose any of them as funds began to dwindle between projects. So, to keep everyone together, we suggested a proposal: let’s drop everyone’s salaries by 20%, and close the office on Fridays.

“With this sacrifice came a challenge: If we as a company found that we could achieve in four days what would traditionally take five, without undue stress, simply through efficiency and energy, then, when the next round of funding comes in, we’d bump the salaries back up to 100%, but stick to the four-day week.”

And that’s exactly what happened.

Italic Pig recently signed a deal to collaborate with The Irregular Corporation and Northern Ireland Screen to produce Paleo Pines, a dinosaur-ranching social management sim. Whilst the full production budget is undisclosed, it represents the largest video game investment into Northern Ireland to date. It’s getting done smoothly, efficiently and stress free, four days at a time.

To produce the Paleo Pines title, Italic Pig recently recruited 7 new members to its team. Several of the new hires cited the four-day week as one of the most enticing benefits of joining the company.

Recent hire Britt Bailey explains, “ The four-day work week was one of the things that really sold me on the decision to come over to Belfast from England to work for Italic Pig. It stood out to me as something no other studio I applied for had offered and made me confident that I'd have a good work/life balance at the company.”

With a highly-skilled, diverse team of 19 people, varying in age from 21 to 44, the management team at Italic Pig was eager to not merely follow best practice guidelines, but exceed them to create a business culture that suits everyone.

“We pay our staff competitive, industry-standard salaries for a full week,” explains Ross Morrison, Head of Production. “The producers and line managers lay out achievable estimates for the week, and the employees endeavour to get that work done in four days. Friday is still there as a ‘just in case’ - contingency, slippage, or the unexpected hiccup in production - but more often than not, Fridays are the first day of the weekend.”

Since starting the four-day week, the team at Italic Pig has seen a huge increase in focus, with the team eager to meet their well-considered deadlines. “If anything, the team is more efficient now than they ever were, not to mention happier.”

Recent research is backing up Italic Pig’s approach. Autonomy , in their August 2019 research into the four-day week, found that there is no positive correlation between hours worked and productivity. Nowhere is this more relevant than in the creative industries. Forcing creative and programming teams to work 100-hour weeks doesn’t result in better games; it simply results in a crew that is burnt out and resentful.

“Italic Pig have never been your standard company,“ offers Amelia Lingman, COO. “We are in the position of being able to shape our own creative environment that we can be proud of, one that we would have enjoyed working in when we first started out in the industry. We want to show that an indie studio can be just as productive and successful, if not more so, by putting the emphasis on creativity and balance, rather than constant pressure from above.”

“We want the studio to enjoy working on each project, not just breathe a sigh of relief when it’s released.“

Not only does a 4-day week allow for far better balance, but makes sense from a recruitment and efficiency perspective as well.

Recruitment of highly talented designers and programmers is one of the more costly aspects of running an indie video game studio, particularly in an industry where turnover is typically high. Furthermore, the loss of a trained employee has a huge impact on a well-managed pipeline.

Impressively, in their 7 years of business, although they have periodically had to shrink and grow the team to fit their project load, they have maintained a turnover rate of zero. Not a single team member has ever chosen to leave Italic Pig in favour of another opportunity.

Noel Watters, Italic Pig’s Lead Programmer, explains: “I’ve been with Kevin for four years now. As an experienced programmer, I’m aware of the fact that there are other opportunities out there, but the work environment here is all about creative quality and doing things right, not just doing it fast. That sort of environment is hard to find, and the four-day week is even harder to beat.”

Italic Pig have also seen a decrease in the number of days that employees take off for life admin.

In the UK, life admin can cause the average person to lose over eight days of work per year, and most people still feel they don’t have a proper handle on it. With a four-day week, doctor’s appointments, mortgage meetings and MOTs can fit into the week smoothly without upsetting the core workflow, and with no detriment to annual leave.

Besides life admin, employees are encouraged to use their free day to explore their own creative interests, and spend time with their families, ensuring that the team returns on Monday morning fully recharged. All of this leads to a more productive work week and a happier team.

“If someone tells you ‘that’s just how things have always been done’, that’s the worst reason to do it,” Kevin explains. “As the head of one of the largest game development companies in the country, I’ve got the power to choose which trends I want to follow, and the power to make changes to the ones I don’t.”

“How can we expect to make fun, creative products if the work environment is exactly the opposite? If we do our part to make the work environment as creative and enjoyable as the games we produce, and other companies see what we’re doing and join us swimming against the tide, maybe working in video games really can be the dream job everyone thinks it is.”

www.italicpig.com

Italic Pig is a kickass Northern Irish entertainment studio filled with creative, talented and

attractive individuals. We create sarcastically epic, narrative-driven stories for all

audiences and platforms, and occasionally win awards for them. Italic Pig were recently

nominated for Best Immersive Game at the Raindance Film Festival, and have won a

GDC Best In Play, a number of Big Indie Pitch competitions and Northern Ireland Studio

of the Year in 2018 & 2019.

Future Screens NI are at the Forefront of The Industrial Strategy

Future Screens NI led a strong delegation to AHRC Creative Economy Conference Beyond 2019 in Edinburgh. The delegation consisted of representatives from Ulster, Queens, the Digital Catapult and local industry leaders Axial3D and Italic Pig reflected both the breadth and strength of the Creative Cluster in NI. Both Axial 3D and Italic Pig had secured showcases through a competitive process.

Axial 3D showed off their medical 3D printing solutions which have been used by surgeons which support pre-operative planning between surgeons and patients. The most notable of which is a 3D printed kidney which was created to show the operating surgeon where tumours were located.  Axial 3D have developed a ground breaking approach which assists to doctors to physically see the location and impact of tumours. Axial 3D provide surgeons with an accurate model providing the surgeon with enhanced precision and planning before operating with life changing impacts for patients.

axial3d-home-feature-ex-vivo-partial-nephrectomy.jpg

Italic Pig, Northern Ireland’s Game Studio of the Year showcased the Infinite Hotel.  The Infinite Hotel was nominated for best immersive game at Raindance. It is a character-driven, vertical VR narrative adventure with the intention of creating a memorable and humorous experiences by combining the very best aspects of room space VR with a unique story and setting. The Infinite Hotel reflects the vision of Italic Pig which is to develop unique high quality games with the potential to transform the gaming industry. The Infinite Hotel is always a crowd pleaser and delegates reported being transfixed by both the story and humour.

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The strength of Future Screens NI was recognised by Professor Andrew Chitty, Challenge Director, when he announced at Beyond that Future Screens NI is at the forefront of industry investment via the Industrial Strategy Programme. This places Future Screens NI at the centre of local economic growth and positions the Creative Industries as the new heavy industries within the region.

Future Screens NI Upcoming Events

Future Fellows Launch Event:

Future Screen NI Launch of Future Fellowship Call as Part of Digital Cities

Join Future Screens NI on November 4th, 12pm - 2pm, when we will launch our Future Fellows Call, hosted by Professor Paul Moore

Future Fellowships are targeted towards industry creatives who have identified a specific R&D challenge that can be addressed in partnership with a research specialist from Queen’s University Belfast or Ulster University. The Fellowship offers you the opportunity to you to spend time in a University setting to work on your R&D solution, or for a University partner to spend time in your business to create an R&D solution with clear outputs with an impact upon your business, the creative industries and the creative economy.

This event will be based around the importance of sharing expertise between Universities and Industry, sharing experiences of how this has worked in practice and how it can directly benefit those working within the expanding tech and arts sector.

The Fellowship Call will be launched by Professor Greg Maguire, CEO and Founder of Humain and Deepa Mann-Kler CEO founder of Neon who both have considerable experience at the interface between industry and universities.

Professor Greg Maguire has undertaken ground-breaking work within the animation industry. Humain have been globally recognised as specialists in generating and creating digital humans, fantasy creatures and digital doubles for many of the top entertainment and technology companies around the world.

Deepa Mann-Kler is an award winning design visionary. Neon works alongside the world’s best designers and developers to bring virtual, augmented and mixed reality software applications to market.

Alt Animation and Farset Labs will showcase the work they currently undertaking with Future Screens NI. Andrew Bolster from Farsett labs will be outlining his work using immersive technology with musicians with disabilities. Tim Bryans will present preview of the Hearios from Alt Animation.

The Fellowship Call will be open for applications from 12pm on Tuesday the 4th November 2019 and will close at 5pm on Thursday the 12th of December. Please contact creativeclustersNI@gmail.com for more information. Call documents will be available at the launch.

Lunch and refreshments will be provided.

Future Screens NI is one of nine UK Creative Industries Cluster Partnerships supported by the Arts and Humanities Research Council as part of the Industrial Strategy.

For more information and tickets: https://www.eventbrite.co.uk/e/future-screens-ni-future-fellows-launch-tickets-77856578121?utm_term=eventurl_text


Future Tuesdays Launch Event:

Join Future Screens NI on November 12th, 5.30pm - 8pm at Ormeau Baths, when we will launch our Future Tuesday’s event series, hosted by Professor Paul Moore

Future Tuesdays is a monthly events series hosted and run by Future Screens NI. At each of these events we will be focussing on a particular aspect of the industries we work with, inviting speakers to tell us about their experiences within the industry, their projects and how they think the industry will change for the better.

For our launch event we will be exploring Futures in Animation and Immersive Technology. The event will feature Alec Parkin and Dr Declan Keeney from Ulster University, and industry lead Kevin Beimers from Italic Pig, Northern Ireland’s Game Studio of the Year. 

There will be an opportunity to find out more about Italic Pig’s cutting edge immersive game The Infinite Hotel recently nominated for Best Immersive Game at Raindance.

 For more information and tickets: https://www.eventbrite.co.uk/e/future-screens-ni-future-tuesdays-tickets-77983443579?utm_term=eventurl_text